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Combat Mode is one of the many modes of TDH where digital representations of the derelicts fight the virus in an active RPG like battle. The player can use several abilities to attack and debuff the virus or to heal and buff the party. These abilities can deal damage, defend, heal and store. The number of attacks per derelict depends on how much charge you have built up.

Meters and Buffs

Meters and Buffs can be seen in various places in the combat mode screen. Charge points and minigames appear at the top of the screen, buffs on the right for your party and debuffs on the left for the Virus and health points can be found below your characters avatar at the bottom of the screen as well as the Virus' current status.

Health points

Health points of both Virus and Derelict can be found at the bottom of the screen on opposite sides; left for Virus and right for Derelict.

Charge points

Attack

Defense

Speed

Store

Using Mirad's store ability provides abilities for later use such as healing, Minigame charge (prolongs the length of the minigame), Autoplay (allows the Minigame to autoplay) and revive which brings all of the party back to life as long as at least one is alive at the time.

Derelict abilities

Each Derelict have their own unique abilities which range from buffs, debuffs, offensive and defensive.

Alphus

Alphus begins the game with 150 HP, the highest of all the Derelicts.

His commands are:

  1. Charge: Gives more commands on your next turn.
  2. Wallop: A solid strike that also reduces the enemies charge meter.
  3. Proto Wall: A powerful shield that absorbs 100% of the damage from the next one or two attacks.
  4. Grid Turret: Creates a turret that will fire on the enemy for a period of time.
  5. Tazerpod: Creates a tazerpod that will shock the enemy and inflict SLOW.
  6. Counterbot: Creates a counterbot that will counter attack the enemy for a period of time.
  7. Med Beacon: Creates a medbeacon which will refill life as well as defend against certain status inflictions.
  8. Solar Ball: Creates three miniature suns which inflicts high damage on the enemy.
  9. LOAD Plook's: Loads the mini-game "Plook's Quest".

Bio-Beta

Bio-Beta begins the game with 130 HP.

His commands are:

  1. Charge: Gives more commands on your next turn.
  2. Supercharge: This doubles the fighters charge speed for a period of time.
  3. Duplicity: Increases the dodge chance.
  4. Burn Virus: Causes the enemies life to drain for a while.
  5. Slug Virus: Halves the enemy's charge speed for a while.
  6. Toy Virus: Turns enemy into a harmless toy, with zero strength, defense and speed.
  7. Break Virus: Breaks down an enemy's strength and defense over time.
  8. Toxin Lazer: A powerful attack that also inflicts several status ailments.
  9. LOAD Funroad: Loads the "Funroad" mini-game.

Malenz

Malenz begins the game with 100 HP, the lowest of all the Derelicts.

His commands are:

  1. Charge: Gives more commands on your next turn.
  2. Quick Repair: Brings all fighters back to life with minimal health. Also serves as a healing command for living fighters.
  3. Thrice Claw: Strikes the enemy three times.
  4. Spikeplate: Double damage for a short time.
  5. Armorplate: Double defense for a short time.
  6. Gridstorm: Causes random shock attacks to occur for a period of time.
  7. Stunrain: A powerful attack that also stuns the enemy.
  8. Megacharge: Completely fills the other three fighters charge meters.
  9. LOAD Old West: Loads the "Old West" mini-game

Mirad

Mirad begins the game with 110 HP.

Her commands are:

  1. Charge: Gives more commands on your next turn.
  2. Psy-cracker: A solid attack, not much else. Psy-cracker does not use the entire turn meter, meaning it can be used more often than other commands.
  3. Store Strike: Stores attack energy into a button, click-able at any time.
  4. Store Heal: Stores heal energy into a button, click-able at any time.
  5. Store Autoplay: Stores auto-play energy into a button, click-able at any time. This will cause mini-games to play by themselves!
  6. Store Charge: This will create a button that provides extra charge points to all fighters when clicked.
  7. Store Invun: This will create a button that provides 5 seconds of invulnerability when clicked.
  8. Store Revive: This will create a button that revives all fighters to full health when clicked.
  9. LOAD Dragon: Loads the "Dragon" mini-game.

Virus

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